Inyathelo 1: Ukubonisana kokuqala
Sinike ubungakanani bomthwalo owufunayo. Ukuba unoyilo lwe-3D, olungcono ngakumbi! Ukuba ujonge ukuhlengahlengisa ityala okanye imveliso, ungasithumela kuthi, kwaye siya kwenza uyilo olulungiselelwe iimfuno zakho.

Inyathelo 2: Ukukhetha uMyili wangaphandle
Khetha amanqaku akho akhethileyo, anjengokufakwa kweLogo, isitayile se-zipper, phatha uhlobo, kunye nezinye izinto zoyilo. Iqela lethu liza kukunceda ukukhokela kwezi ndlela zokukhetha ukwenza ukuba ujonge.
Inyathelo 3: Ukulungiswa kwendlela yokuyila
Yenza ngokwezifiso ubume bangaphakathi bemithwalo ukuze zilungele iimfuno zakho. Ukuba ufuna ipokotho ye-zipper okanye itreyi yangaphakathi, sinikezela ngeentlobo ezintathu zokuthuthuzela, kunye neqela lethu lokuthengisa liza kuhamba ngendlela nganye yokufumana olona hlobo lubalaseleyo.
Inyathelo 4: Ikowuti
Nje ukuba zonke iinkcukacha zoyilo zigqityiwe, siza kulungiselela isicatshulwa esineenkcukacha esekwe kwinkcazo yakho.
Inyathelo lesi-5: Imveliso yesampula
Siza kuqala imveliso yesampulu, ethatha iintsuku ezili-10-15. Eli nqanaba libandakanya ukulungiselela izinto eziphathekayo, ukudala ukubumba, ukuseta isixhobo esinqamlezayo, kunye ne-Intanethi kunye ne-interflow, kukhokelela kwisampulu yemveliso ngokupheleleyo.
Inyathelo 6: Ukuveliswa kobuninzi
Emva kokuvunywa kwesampulu, siqhubeka nemveliso yobuninzi, ukuqinisekisa ukuba iyunithi nganye ihlangabezana neenkcazo eziqinisekisiweyo kunye nemigangatho esemgangathweni.
IXESHA LOKUQALA: UJan-08-2025










